Multiple choice questions:
mainly used for computer based tests, this type of
exercise is used to assess a student’s understanding of things they have been
taught. it is used for cbts.
Fill-in the gap: also used for cbts, the student is required to type
text in gaps/spaces where some of the words are missing. the student has to
provide suitable words to solve the exercise. the test can be easily done
within a few minutes and can be created with inexpensive software such as hot
potato.
Find the answers: in this test, the student(s) are given questions and
they have to looks for the answer on their own in e-libraries or using the
internet. the answers may be submitted to the teacher in various required
submission formats.
Scrabble/crossword
puzzles: crossword puzzles are mainly used
in computer assisted language learning or at the basic education level. they
can be created from the vocabulary that students have just been learning and
the game can be played during leisure hours.
Online interactive
chat: group chats can be a good learning
avenue for students and teachers to share ideas online through text or speech.
when run with tasks and suitable groups of students (age groups, interests,
etc.) chats can result into exciting communication, especially when post chat
task are issued in the end in the instructor.
Drills: real life scenario drills can be computer simulated
to prepare the students for real on-field challenges. drills can be carried out
using software programs specially formulated for the purpose.
Web quest: is an exercise where the students are required to
provide answers to questions on issues mostly found on the web. is meant to
develop the student’s skill on using/analyzing provided information rather than
looking for it. in this case, the teacher will provide the students with the
needed internet links to the exercise.
Adventure games: these are computer simulated role-plays where the
student is presented with a situation that he/she has to deal with and pass.
the student has to be fast in analyzing the game and inputting the result
either as text, by manipulating the game’s controls, or by clicking on certain
options. at the end of the game, the program gives feedback on the player’s
performance.
Listening
exercises: for these exercises, the computer
replaces the tape recorder. the computer is connected to a sound system.
students are required to listen attentively to an audio recording being played
from the computer. podcasts, audio cd/dvd, audio streams, etc., are often used.
this exercise is used to promote listening skills in students. it can be
followed immediately with multiple choice exercises if the students have
grasped the content.