COMPUTER ASSISTED LEARNING ASSESSMENT TOOLS

 



Multiple choice questions: mainly used for computer based tests, this type of exercise is used to assess a student’s understanding of things they have been taught. it is used for cbts.

Fill-in the gap: also used for cbts, the student is required to type text in gaps/spaces where some of the words are missing. the student has to provide suitable words to solve the exercise. the test can be easily done within a few minutes and can be created with inexpensive software such as hot potato.

Find the answers: in this test, the student(s) are given questions and they have to looks for the answer on their own in e-libraries or using the internet. the answers may be submitted to the teacher in various required submission formats.

Scrabble/crossword puzzles: crossword puzzles are mainly used in computer assisted language learning or at the basic education level. they can be created from the vocabulary that students have just been learning and the game can be played during leisure hours.

Online interactive chat: group chats can be a good learning avenue for students and teachers to share ideas online through text or speech. when run with tasks and suitable groups of students (age groups, interests, etc.) chats can result into exciting communication, especially when post chat task are issued in the end in the instructor.

Drills: real life scenario drills can be computer simulated to prepare the students for real on-field challenges. drills can be carried out using software programs specially formulated for the purpose.

Web quest: is an exercise where the students are required to provide answers to questions on issues mostly found on the web. is meant to develop the student’s skill on using/analyzing provided information rather than looking for it. in this case, the teacher will provide the students with the needed internet links to the exercise.

Adventure games: these are computer simulated role-plays where the student is presented with a situation that he/she has to deal with and pass. the student has to be fast in analyzing the game and inputting the result either as text, by manipulating the game’s controls, or by clicking on certain options. at the end of the game, the program gives feedback on the player’s performance.

Listening exercises: for these exercises, the computer replaces the tape recorder. the computer is connected to a sound system. students are required to listen attentively to an audio recording being played from the computer. podcasts, audio cd/dvd, audio streams, etc., are often used. this exercise is used to promote listening skills in students. it can be followed immediately with multiple choice exercises if the students have grasped the content.